Category Archives for From Pixels to Polygons

Luisa

Luisa is a short video as my final project for Pixels to Polygons class. First I have to say this is not what the assignment is supposed to be. The assignment is to make a projection mapping onto an object … Continue reading

05. March 2012 by yinliu
Categories: From Pixels to Polygons | Leave a comment

ReconstructMe

finally got ReconstructMe working on a real Windows computer. Such an amazing application! these are images when the mesh is brought into Unity. I had to reduce the number of vertices of the mesh in meshlab first to get Unity … Continue reading

04. March 2012 by yinliu
Categories: From Pixels to Polygons | Leave a comment

to be and not to be

Yesterday was a day full of frustrations with things not working. Among all the projects that are due next week, an unproductive day like this is the last thing that I need. I spent too much time trying to figure … Continue reading

04. March 2012 by yinliu
Categories: anything and nothing, From Pixels to Polygons | Leave a comment

Drowning

An interactive installation where the viewer “wakens” the drowning men by moving their arms and torsos. Using the OPENNI NITE plugin for Unity to get skeleton tracking working with Unity. Two scripts are put on the camera; one to make … Continue reading

21. February 2012 by yinliu
Categories: From Pixels to Polygons | Leave a comment

[Unity3D] Building an abstract space

The first assignment for the Pixels to Polygons class is to create an abstract space from memory with script. We are asked to use the GeometryHelper class that our instructor James George wrote along with example project, in order to … Continue reading

30. January 2012 by yinliu
Categories: From Pixels to Polygons | Leave a comment