Category Archives for OpenFrameworks
cloth simple
a basic version of a classic cloth simulation. I made this in OF as an exercise to learn more about physics. Even though it is a basic version and it has been done a lot, it is still quite satisfying … Continue reading
balls and a lot of them
continuing to explore drawing in 3D. I had it originally as bigger ‘balloons’ going up; but I wanted to learn how to make things move in a 3D environment. Here the force received by the balls is determined by the … Continue reading
balloons step 1
an exercise trying to simulate balloons going up to the ceiling, after seeing flight404′s beautiful render of the same scene at the eyeo festival. This is a first step, getting the motion with noise functions. so far away from his … Continue reading
points, lines and triangle fans
just experimenting with the old school openGL stuff to get an understanding of how it works. Of course using the OF build in functions are much easier. Well, this is just for learning. I learned more about how OF is … Continue reading
[project dev studio] dancelligraphy final
The goal of the project is to translate dance movements into a script that is a symbolic notation system for the dance. A series of characters/symbols are generated that have a calligraphy style to them. The dance is based on … Continue reading
[Appropriating New Tech] sounds : noise
Continuing to play with glitch sounds after my last experiment. Something about how these noises sound really appeals to me. The abstract visuals are beautiful – thanks to kyle for translating the onliner codes into images. Still starting from the … Continue reading