Category Archives for openGL
game of life cube terrain
(HD looks better) concept is to use game of life to build a terrain. With each mouse click, the sum of each generation of game of life is calculated as the height of the terrain. a shader is used on … Continue reading
balls and a lot of them
continuing to explore drawing in 3D. I had it originally as bigger ‘balloons’ going up; but I wanted to learn how to make things move in a 3D environment. Here the force received by the balls is determined by the … Continue reading
balloons step 1
an exercise trying to simulate balloons going up to the ceiling, after seeing flight404′s beautiful render of the same scene at the eyeo festival. This is a first step, getting the motion with noise functions. so far away from his … Continue reading
light, material, blending
I found out why my cone didn’t not close in my previous exercise. I had to make the upper limit of the angle bigger than 2PI to make the triangle fan close up. This still does not make sense since … Continue reading
points, lines and triangle fans
just experimenting with the old school openGL stuff to get an understanding of how it works. Of course using the OF build in functions are much easier. Well, this is just for learning. I learned more about how OF is … Continue reading