Category Archives for openGL

game of life cube terrain

(HD looks better) concept is to use game of life to build a terrain. With each mouse click, the sum of each generation of game of life is calculated as the height of the terrain. a shader is used on … Continue reading

22. December 2012 by yinliu
Categories: glitch, openGL | Leave a comment

balls and a lot of them

continuing to explore drawing in 3D. I had it originally as bigger ‘balloons’ going up; but I wanted to learn how to make things move in a 3D environment. Here the force received by the balls is determined by the … Continue reading

09. July 2012 by yinliu
Categories: OpenFrameworks, openGL | Leave a comment

balloons step 1

an exercise trying to simulate balloons going up to the ceiling, after seeing flight404′s beautiful render of the same scene at the eyeo festival. This is a first step, getting the motion with noise functions. so far away from his … Continue reading

26. June 2012 by yinliu
Categories: OpenFrameworks, openGL | Leave a comment

light, material, blending

I found out why my cone didn’t not close in my previous exercise. I had to make the upper limit of the angle bigger than 2PI to make the triangle fan close up. This still does not make sense since … Continue reading

19. June 2012 by yinliu
Categories: openGL | Leave a comment

points, lines and triangle fans

just experimenting with the old school openGL stuff to get an understanding of how it works. Of course using the OF build in functions are much easier. Well, this is just for learning. I learned more about how OF is … Continue reading

13. June 2012 by yinliu
Categories: OpenFrameworks, openGL | Leave a comment