[Appropriating New Tech] sounds : noise
Continuing to play with glitch sounds after my last experiment. Something about how these noises sound really appeals to me. The abstract visuals are beautiful – thanks to kyle for translating the onliner codes into images.
Still starting from the generative code example that Kyle gave us, I wanted to hear exactly how each of the randomly generated code sounds like and if they are interesting. So I lowered the framerate to 1 and experimented with setting the recursion time of the “randomNode” function lower like 3. I discovered some oneliners that have interesting patterns and interesting sounds.
Some of them:
(t*((t>>11)&(t>>12))) //really good
(((t>>3)-16)>>((t-13)>>257)) //regular rhythmic da da da da
(((t>>5)>>(t&1))-3) bell ringing
(((t*64)-(64>>t))*((t>>7)*(t-60))) spiral渐快 really good
I really liked the last one (((t*64)-(64>>t))*((t>>7)*(t-60))) so I switch to the bytebeat example that Kyle wrote to live edit this line of code in the shader file and see how the sound changes. Then I found just by tweaking the numbers and experimenting with the binary operators I get some interesting results. In the end I decided to record a “song” like this pretending that I am making music. I had a lot of fun playing with this and making noises
Some good glitches from this exploration: